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Chrono Cross Heroes

This drawing was probably the most ambitious project I've undertaken since I started this hobby, when a few years ago I prepared the illustration "Videogames Rumble" I drew all the characters individually and then assembled the entire composition, this time instead it was a single drawing, the composition is in fact much more tidy and without empty spaces.

Another technical detail is that having such a complex drawing and with smaller characters than I usually do, I couldn't use my usual filters to manage the shades as they would mess up the characters with each other, so this time the shades are rougher and less similar to brush strokes.

Let's move on to talk about Chrono Cross, another game from the golden age of squaresoft that I played only recently, a game I knew absolutely nothing about in terms of history and gameplay.

Chrono cross has a wonderful graphic style as well as the character design, that period of square with 3d models on pre-rendered backgrounds is my favorite and the one I'm most fond of, FFVIII, FFIX, Parasite Eve and Chrono Cross are spectacular from an artistic point of view.

Also the music in Chrono Cross is fantastic and incredibly ambient.
The gameplay is definitely experimental, there are many new aspects and overall they work and the game is never boring.

Moving on to the story, I found it ok, up to about half of the game I was really disappointed, thinking that square had made a game with such a banal progression worthy of a fanfiction of one of their titles was quite discouraging me, things simply happen and we chase the character with bad guy written on his forehead because there is nothing else to do, obviously the bad guy is looking for the macguffin of the day.

Then something happens in the story and finally the plot starts to be captivating and deep, too bad that the first part of the game is so empty and despite being full of "adventurous" moments there is no real motivation.

I also hate protagonists who don't speak and finding something like that in a game from that period of the square is for me a big negative point and is probably the reason why Serge is not a protagonist who is remembered.

The choice to have numerous companions was handled better than other similar titles, although it is "annoying" not to be able to have them all in a single gameplay it is also true that there is no real reason to use more than 5 or 6, and the fact that everyone has a mini quest or in any case a hidden chest for their final element and dedicated dialogues at various points in the game is very nice.

Also the way in which the various alternative endings are unlocked is very intelligent considering what the game is about, even the humor especially in these endings is very funny.

Chrono Cross is a game that I liked but didn't love, I don't think I'll play it again but it definitely left me with some good memories, my favorite characters were among the strangest: Mojo, Starky and Skelly.

I also played Radical Dreamers, the prototype of Chrono Cross and the game was very fun and well written, recommended.

If you like my illustrations, you can find my custom merchs on Redbubble, TeePublic or my Threadless Store.

TEEPUBLIC https://www.teepublic.com/user/wariopunk
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